
Client
21 Laps Entertainment,
Netflix
Date
December | 2021
STRANGER THINGS 4
Scope of work
Concept Design | Creative Direction | VFX
The Project
As our time on The Adam Project came to a close, we were asked to meet the crew responsible for this amazing show to discuss how we can approach two key aspects of the story telling. These were Vecna's cerebral vision and how finding his next prey would look like through his mind's eye, and the motions of discovery that Eleven experiences when she re-unlocks her powers.
Vecna's Vision
Every frame a painting!
This is a rule we like to apply to all projects that come through Supervixen. Some projects allow for this.
This project is definitely one of them.
We were tasked with the job of expanding on Vecna's red world. In particular, the cerebral vision he uses to terrorize the town of Hawkins.
Below is a gallery highlighting that sequence as well as the original concept we created to capture our vision...
.. of Vecna's vision..
Eleven's Memories
Achievement Unlocked!!
For this part of the project, we were asked to visual what Eleven experienced internal under incredible duress.
Originally briefed as a experience that should look kaleidoscopic in design, he more we pushed into what she is doing and how that links to the broader story that is the upside down and the designed world that Vecna inhabits,
a turbulent, tunnel that has red world impressions was seen as he best option forward.
Turbulent, wild and all encompassing was the goal here.
Everyone gets a trophy – except Vecna... he's a douche ;)






















